Download Presentación de PowerPoint
Document related concepts
no text concepts found
Transcript
Inglés II Tema: Video Games UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. A video game is a game that involves interaction with a user interface to generate visual feedback on a video device. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. USE OF THE TERM. • The term “video game”is used as a synonym of “console” • But “console” is not synonymous with “video game system” • The Atari 2600 and other consoles from last decades were called “video game systems” • First company who officially used the tem “console” was Fairchild with the Video Entertainment System (VES) IN 1976. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. HISTORY First Generation. • Until 1972 Magnavox released the first home video game console. • The Magnavox Odyssey was invented by Ralph H. Baer. • Atari’s arcade game “Pong” popularized video games. • Magnavox played PONG and hockey the Odyssey 100. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. • The Odyssey 200 was placed on the market but the people preferred to play simple pong and pongderived games. • Fairchild released the “Fairchild Video Entertainment System” (VES) IN 1976. • The VES contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. • In 1977, manufacturers of older obsolete consoles created a glut in the market and abandon their game consoles. • Only Atari and Magnavox stayed in the home console market. • Until Atari released a conversion of the arcade hit “Space Invaders” in 1980 home console industry was completely revived. • Throughout the early 980s other companies released video game consoles of their own. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. Second Generation. • Many of the video game were superior to the Atari 2600. • However, Atari dominated the console market throughout the early 1980s • In 1983, the video game business suffered a much more severe crash. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. • A flood of consoles, glut of low quality video games like Atari which introduce games such as E.T. That were poorly received. • Mattel Electronics sold the rights of their Intellivision system to the INTV Corporation, who continued producing new games for Intellivision until 1991. • Other North American game consoles were discontinued by 1984. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. Third Generation. • Nintendo brought their Famicon over to the US in the from the Nintendo Entertainment System (NES) in 1985. • In 1983, Nintendo released The Famicon in Japan. • Like Space Invaders for the 2600, Nintendo found its breakout hit game in “Super Mario Brothers”. • Nintendo’s success revived the video game industry and new consoles were soon introduced. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. Fourth Generation. • Sega’s Master System was intended to compete with the NES, but never gained any significant market. • The next-generation console, the “Sega Mega Drive”, which was released in Japan on October 29 1988, in the US in August 1989 (renamed as “The Sega Genesis”) and in Europe in 1990. • Two years before Nintendo could release the “Super Nintendo Entertainment System” (SNES). UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. Fifth Generation. • “Atari Jaguar” and the “3DO” much more powerful than the SNES or Genesis, they could display more onscreen colors and the 3DO used CDs that contained more information and cheaper to produce. • The 3DO cost more than the SNES and Genesis combined, and the Jaguar was extremely difficult to program. The 3DO was eventually discontinued. • Nintendo released games like “Donkey Kong Country” that could display a wide range of tones. • Star Fox used an extra chip inside of the cartridge to display polygon graphics. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. Fifth Generation. • It was not until Sony’s Play station, Sega’s Tatum and the Nintendo 64 consoles from fifth generation become popular. • The Satun and PlayStation used CDs to store games while the N64still used cartridges. • All the games cost far less than the 3DO, and were easier to program than the Jaguar. • The Saturn also had 2D sprite handling power on par with the Neo-Geo. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. Sixth Generation. • This generation saw a move towards PC-ike architectures in gaming consoles as well as towards using DVDs for game media. • Games were longer and more visually appealing.. • This generation also saw experimentation with online console gaming and implementing both flash and hard drive storage for game data. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. • Sega’s Dream cast was the first of the generation’s consoles to be discontinued in 2001and it transitioned to software development only. • Some of the games of this generation are: Sony’s PlayStation 2, Nintendo’s Game Cube and Microsoft’s Xbox. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. Seventh Generation. • The features introduced in this generation include using newer high-definition discs like Blue-Ray utilized by the Play station 3. • Another new technology is to use motion of the controller as input and understanding where the controller is pointing on the screen. • Microsoft’s Xbox 360 was released on November 22, 2005.The Xbox 360 was the first console with the ability to use wireless controllers of the box. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza. • The Xbox Live service is the hallmark of the system and the console can connect the service via the Internet. • Sony's Play Station 3 was released in North America on November 17, 2006. Controllers connect to the console through Blue tooth. UPIBI-IPN Elaborado por: Rosario L. de Guevara Araiza.